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Maquette review
Maquette review







maquette review maquette review

When it’s all said and done, the one thing that will stay with you after finishing Maquette is its glorious audio. While the game doesn’t end as you might expect, it’s certainly not unsatisfying–aside from the fact you’ll always want more from a game as inventive as this. Thankfully, Maquette doesn’t do this even in its least challenging, story-heavy sections, it continues to throw smaller, but no less clever, mechanics your way before building back up to a strong, if not abrupt, finish. Despite its amazing concept, last year’s Superliminal demonstrated its best concepts in the first half, meaning the remainder of the game slowly fizzled out. Still, if you give people the tools, they’ll use them in the way that suits them.Īs with anything using mechanics as inventive as Maquette’s, there comes a moment during the second half of the game where you start to worry that it’s running out of ideas. There may be another two or three instances where I didn’t do things in the way Maquette intended, but that’s part of the fun, much in the same way Portal speedruns can make a mockery of the game’s meticulous plan. I can only think of one crystal-based puzzle that defeated me, which I managed to get around with momentum and speed. With Maquette's unique size mechanics, keys can both unlock doors and create bridges. You may often find that you don’t want to take a certain leap, whether it’s literal or metaphorical getting stuck means reloading the entire chapter, which feel much longer than they actually can be the game’s achievements highlight each stage can be completed in mere minutes. Often, it’s a case of try, try, and try again–you might find yourself stuck, exhausting every possible possibility before you realize the most obvious solution was there all along. When you figure each puzzle out, the sense of satisfaction can be glorious. Sometimes, the story can grind to a halt, because success isn’t always so straightforward. Once more, Maquette feels like the perfect fit for the publisher. This isn’t entirely surprising Annapurna Interactive proudly explores personal and intimate issues such as gender, sexuality and identity through incredible games such as Gone Home, What Remains of Edith Finch, and last year’s superb If Found…. At first, it’s easy to assume you’re Kenzie, but as it rolls on, you find yourself flitting between each one’s perspective, based on how you emotionally bond with the story and its evolving personalities no pronouns are ever used to force you into a role. Its writing is intriguing and incredibly clever in how it never names which character you are in the relationship.

maquette review

As you progress, Maquette seals off past sections to keep you on the straight and narrow, subtly turning the page on your behalf. The story is meticulously paced with ever-appearing overlay text, which subtly encourages you to explore certain paths, or rewards you for finding your way. As you progress, buildings are replaced, making each chapter fresh and exciting.









Maquette review