
And these things are not much different to do compared to other software. > Literally copypasting parts of images + adding some short text, and GIMP can't do it. Since 2009, the focus is squarely on painting: the Krita community aims to make Krita the best painting application for cartoonists, illustrators, and concept artists. > From 2004 to 2009, Krita was strongly focusing on being a generic image manipulation/painting application in the style of Photoshop or GIMP. > That's an interesting opinion - though in practice it would seem that things don't look like that. Follow Krita's lead here, they did it in a tasteful way that doesn't make people feel cheated or second-class.Īctually, Krita's a good project to look at for inspiration on how to get funding in general it's not quite at the Blender level, but it's still doing pretty well in comparison to most niche OSS tools. So, while I strongly agree with putting Godot on Steam, I strongly disagree with following the Asesprite model of "buy it or compile it, fuck off". That way people get something out of it while also not being mislead, and you're not potentially turning away new users like others are concerned about. Make it clear in the Steam description that buying through Steam is a way to help finance the project while also getting the convenience of automatic updates, while also providing a link to the Godot site. Instead, do it the way Krita does it for its Steam release. This can work but do not make people compile it themselves the way Aseprite does.
#Reddit krita dfrawing for free
If Godot was at sensible price like under $20 on steam I can imagine most steam users would pay for 4.0 while still having option to compile at a source for free Most people are willing to pay for convince. 2 Aseprite Steam version So Aseprite can be complied for free but steam version is paid.
